Personal Project, 2019
A 2D side-scrolling crafter/gatherer for PC focused on turning item pickup mechanics into fun gameplay with the theme of discovery. Made in GameMaker Studio 2, designed and scripting the game in GML, and used Adobe Illustrator for art assets.
Pick It Up! is a prototype where I learned a bunch of important lessons when it comes to game design and project planning.
Global Game Jam, 2019
A 3D top-down walking simulator about reuniting your bonfire family. Made on a team of 6 in 48 hours, developed in Unity for PC, Mac, and Browser. Designed and scripted systems and gameplay in C# in Visual Studio. Created art assets and the logo in Adobe Illustrator. Used Github and SourceTree for version control.
Art Institute Final Project, 2016
A 2D side-scrolling, movement-based, Action-Adventure platformer for PC developed solo in 6 months using GameMaker Studio. Designed systems and gameplay outlined in design documents, created art assets in Adobe Illustrator and scripted the game in GML.
Protomorph Gameplay & Player Experience Vision
This document describes at high-level what the types of fun are in 'Protomorph', the gameplay beats, emotional style & tone, as well as visual, audio & haptic presentation. Protomorph is a 2D action game about fighting in a transformable mecha, gaining new abilities and transformations with a Rock/Paper/Scissors fighting style.
Global Game Jam, 2018 - Present
“Where Galaga meets colour theory!” -- A 2D colour-focused, Galaga-inspired arcade shooter for PC developed solo in 48 hours using GameMaker Studio. Later added a score system and custom-made sound effects using bfxr.net. Scripted the game in GML and used Adobe Illustrator to make art assets.
April 2018 - August 2018.
Supported the Fifa Switch and Gen4 teams by integration testing, bug-tracking, and regressing issues using tools like Perforce, Devtrack, and Confluence. Verified milestone deliverables and candidate builds.